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Written by Administrator
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Friday, 20 August 2010 |
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A completely submerged body displaces a volume of liquid equal to its
own volume. Experience also tell us that when an object is submerged, it
appear lighter in weight; the water buoys it up, pushed upward, partially
supporting it somehow. Archimedes' Buoyancy Principle asserts that
an object immersed in a liquid will be lighter by an amount
equal to the weight of the fluid it displaces.
The upward force exerted by the fluid is known as buoyant force.
Buoyant force is caused by gravity acting on the fluid. It has its origin
in the pressure difference occurring between the top and bottom of the
immersed object, a difference that always exists when pressure varies with
depth. Imaging without the object, the same immersed space will be occupied
by the same volume of fluid.
The weight of those fluid is supported by other parts of the fluid.
So the buoyant force is the weight of the displaced fluid. I hope this
java applet will help you learn more about buoyancy.
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Read more...
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Written by Administrator
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Friday, 20 August 2010 |
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Some balls bounce better than others.
A particular ball can be characterized by its
coefficient of restitution:
The ratio of its rebound speed Vf to its collision speed
Vi
when its bounces off a hard, stationary surface that can't move.
coefficient of restitution r = Vf /
Vi
Scientists have found that, for most balls, this speed ratio
remains constant over a wide range of collision speeds.
The amount of kinetic energy transformed at impact is called
the collision energy (become thermal energy).
This java applet shows you the effects due to
different coefficient of restitution.
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Read more...
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Blocks and center of gravity |
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Written by Administrator
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Friday, 20 August 2010 |
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This is a home work problem shown in many Fundamental Physics
textbooks .
- How to stack four uniform blocks on top of a table,
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so that they extend as far right as possible and still remain stable.
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How should each be positioned?
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Can the top block have its entire length beyond the edge of the table.
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Would you like to play!
Rules :
So long as the center of gravity is directly above some point
within area of support, the system will be stable
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You can drag and move blocks horizontal with your mouse.
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The stability of the sub-system is color coded
- Green: the
sub-system is in stable equilibrium
- yellow: the center of gravity is right above
the edge of the supporting block.
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red: the sub-system is unstable, it will fall in real life.
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The center of gravity for each block is shown as a small blue dot.
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If you press "Show c.g." button
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The center of gravity for the blocks being moved will be shown as a small
circle.
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The length of the arrow is proportional to the gravitational force for
each balanced sub-system.
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Label of this button change to "Hide c.g", and you know what it means.
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Current mouse position is shown in the "Text Field" (relative to top left
edge of the table)
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The percentage to the max. distance is shown on right edge of top block.
It will smile when you get 100%
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All the other numbers are coordinates measured from the left edge of the
current window and they are all color coded.
| The left edge of each block under the number | | The center of gravity of each block the number
is in | | The center of gravity for all the blocks above
the number |
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